SWARMCORE · UPDATES
What changed recently.
This changelog gives players and reviewers a readable history of meaningful Swarmcore changes. It focuses on play, clarity, safety and support rather than every internal implementation detail.
6 October 2026 · Publisher-first review mode
- Removed public empty advertising placeholders while the site is under AdSense review.
- Kept the homepage focused on gameplay, guides, updates and support instead of ad inventory.
- Clarified privacy, cookies and FAQ language so advertising is described only as a future optional monetisation path after approval and consent setup.
23 September 2026 · Site wrapper and review-ready content
- Moved the playable arena to /play so the homepage can introduce the game before launching it.
- Added dedicated pages for game mechanics, strategy, FAQ and updates.
- Expanded navigation and footer links so policy, contact and guide pages are reachable without opening the game canvas.
- Separated publisher content, legal pages and active gameplay so visitors can understand the project before joining a match.
September 2026 · Gameplay explanation and trust pages
- Improved the first-match guide with controls, Tension Arc behaviour, survival notes, evolution and troubleshooting.
- Expanded privacy, terms, cookies, accessibility and contact pages with project-specific details.
- Added DESIGAME studio pages explaining Swarmcore, OneMore and Empire separately.
September 2026 · Modes, accounts and rewards
- Documented Live, Endless, Practice, Daily challenge, private rooms and Solo Lab.
- Clarified that Core Shards come from eligible ranked Live results, not from every mode.
- Improved Swarm ID account support for saving cosmetic ownership and progression across devices.
Ongoing priorities
The current focus is readable combat, stable realtime rooms, clearer mobile controls and honest presentation of the economy. Future updates should keep the same rule: players should understand what a feature does before they are asked to spend time, trust or money on it.