INDEPENDENT GAME STUDIO
Playful worlds.
Sharp systems.
DESIGAME builds colorful games for web and mobile: quick to start, clear to read and deep enough to return to.
SELECTED WORK
Pick a world.
Three projects, three moods. Daily progress, strategy over decades and quick realtime play.
01Mobile appDaily progress companion
OneMore
A daily progress app built around small steps, streaks and shared goals.
- Daily challenges
- Streaks
- Shared goals
02In developmentSociety simulation
Empire: A Century of Rule
A long-form society simulation about laws, budgets and how a country changes over time.
- 100-year campaign
- Laws & budgets
- Living society
03Playable nowRealtime arena
Swarmcore
A fast browser arena where your swarm is both shield and weapon.
- Live multiplayer
- Solo modes
- No installation
FROM THE DEVELOPER
Play with a plan.
Understand the game behind the effects. These practical guides explain the choices you actually make in Swarmcore, from a first returning shot to a saved cosmetic loadout.
Learn the returning Arc
Controls, escape costs and red-zone survival for desktop and touch.
Learn to play →MUTATION LABA deck, not a pile of effects
Every current mutation, its role and starting combinations worth testing.
Compare mutations →MODES & REWARDSKnow which run counts
Live, Endless, AI practice and private rooms do not share the same reward rules.
Choose a mode →YOUR COLLECTIONMake it yours
Yellow shards, purple Prisms, skins, shot sounds and the difference between preview and equip.
Explore customisation →DEVELOPMENT JOURNAL
Original notes behind the games.
DESIGAME is more than a launch page. These notes explain the actual design decisions behind our projects: how Swarmcore handles fair progression, how the studio thinks about different genres, and why clarity matters in live play.
Why Swarmcore is built as a browser arena
A development note about the design choices behind Swarmcore: instant access, readable combat, returning shots and fair cosmetic progression.
Read the note →STUDIOHow OneMore, Empire and Swarmcore fit together
A studio note explaining why DESIGAME contains a daily companion, a society simulation and a realtime arena instead of one repeated template.
Read the note →GAME CLARITYMaking Swarmcore mutations easier to read
A design note about mutation visuals, previews and why showing every effect at once can make the game harder to understand.
Read the note →COLLECTIONWhy Swarmcore separates earning, buying and equipping
A note on Core Shards, Prisms, cosmetics and why the collection is designed around personal style rather than paid combat advantage.
Read the note →HOW WE WORK
Different worlds.
One standard.
Mechanics lead the design.
Fast entry, clear UI, friendly controls.
Systems with room to learn.
Released, tested and improved.
CONTACT
Want to talk?
Support, press, partnerships or feedback. Write directly to the studio.
EMAIL DESIGAMEinfo@desigame.eu↗